using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Hotfix.Runtime;
using UnityEngine;
using UnityEngine.UI;

[UIData("Assets/AssetPacks/Prefabs/UI/UILogin.prefab")]
public class UILogin : UIBase
{
    [UIComponentBind("Image")]
    public Button m_LoginBtn;

    public override async UniTask OnInitialize()
    {
        await base.OnInitialize();
    }

    [UIButtonBind("Image")]
    private void LoginButtonClicked()
    {
        Debug.Log("LoginButtonClicked");
    }
}